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Serious Play : Literacy, Learning and Digital Games
by Beavis, Catherine (Editor), and Dezuanni, Michael (Editor), and O'Mara, Joanne (Editor)

Overview -
Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games' capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners' lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.

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Hard cover
$159.55

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Seller Information

Ria Christie Books
Uxbridge, MIDDLESEX, GBR

Serious Play: Literacy, Learning and Digital GamesSerious Play: Literacy, Learning and Digital Games (Hard cover)
Pub. Date: 2017
Publisher: Routledge
Price: $181.52
Seller: Alibris, Sparks, NV, USA
Condition: New.
Notes: 234 p. Digital Games, Simulations, and Learning . 5 Line drawings, black and white; 29 Halftones, black and white; 2 Tables, black and white; 34 Illustrations, black and white. Intended for college/higher education audience.
Serious Play: Literacy, Learning and Digital GamesSerious Play: Literacy, Learning and Digital Games (Hardback)
Pub. Date: 2017
Publisher: Routledge
Price: $139.40
Seller: Herb Tandree Philosophy Books, Stroud, Glos, GBR
Condition: NEW
Notes: 9781138689404 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. For all enquiries, please contact Herb Tandree Philosophy Books directly-customer service is our primary goal.
 
 
 
 

More About Serious Play by Beavis, Catherine (Editor), and Dezuanni, Michael (Editor), and O'Mara, Joanne (Editor)
 
 
 
Overview

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games' capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners' lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.

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Details
  • PID: 16038858686
  • ISBN-13: 9781138689404
  • Publisher: Routledge
  • Seller: Ria Christie Books
    Condition: New.
    Notes: 234 p. Digital Games, Simulations, and Learning . 5 Line drawings, black and white; 29 Halftones, black and white; 2 Tables, black and white; 34 Illustrations, black and white. Intended for college/higher education audience.