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Serious Play : Literacy, Learning and Digital Games
by Beavis, Catherine (Editor), and Dezuanni, Michael (Editor), and O'Mara, Joanne (Editor)

Overview -
Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games' capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners' lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.

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Paperback
$48.73

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GreatBookPrices-
Columbia, MD, USA

Serious PlaySerious Play (Softcover)
Pub. Date: 1900
Publisher: Routledge
Price: $54.27
Seller: Speedyhen, Sunrise, FL, USA
Condition: New in new dust jacket.
Serious Play: Literacy, Learning and Digital GamesSerious Play: Literacy, Learning and Digital Games (Paperback)
Pub. Date: 2017
Publisher: Routledge
Price: $41.99
Seller: GreatBookPrices-, Columbia, MD, USA
Description: 100% Money Back Guarantee. Brand New, Perfect Condition. We offer expedited shipping to all US locations. Over 3, 000, 000 happy customers.
Condition: Fine.
Notes: 234 p. Digital Games, Simulations, and Learning . 5 Line drawings, black and white; 29 Halftones, black and white; 2 Tables, black and white; 34 Illustrations, black and white. Intended for college/higher education audience.
 
 
 
 

More About Serious Play by Beavis, Catherine (Editor), and Dezuanni, Michael (Editor), and O'Mara, Joanne (Editor)
 
 
 
Overview

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games' capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners' lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.

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Details
  • PID: 15365594076
  • ISBN-13: 9781138689411
  • Publisher: Routledge
  • Seller: GreatBookPrices-
    Description: 100% Money Back Guarantee. Brand New, Perfect Condition. We offer expedited shipping to all US locations. Over 3, 000, 000 happy customers.
    Condition: New.
    Notes: 234 p. Digital Games, Simulations, and Learning . 5 Line drawings, black and white; 29 Halftones, black and white; 2 Tables, black and white; 34 Illustrations, black and white. Intended for college/higher education audience.